A WIP collision detection library for Bevy.

0 audits · 1 version · updated 2023-10-10

Configurable performance HUD overlay plugin for Bevy apps

0 audits · 4 versions · updated 2025-09-25

Customizable Performance/Debug Overlay for Bevy UI

0 audits · 1 version · updated 2026-01-30

Automatic persistence for Bevy resources with change detection

0 audits · 1 version · updated 2025-09-04

Derive macro for bevy_persist - automatic persistence for Bevy resources

0 audits · 1 version · updated 2025-09-04

A persistence and database integration solution for the Bevy game engine

0 audits · 15 versions · updated 2026-02-23

Derive macros for bevy_persistence_database

0 audits · 6 versions · updated 2026-02-23

A XAML / WPF-like UI framework for Bevy: XAML in macros or files, styling with resources, and the common WPF control set.

0 audits · 0 versions

Proc macros for bevy_pf: xaml!{} inline XAML and include_xaml!() with compile-time validation.

0 audits · 0 versions

GPU vector rendering for bevy_pf: paths tessellated once at asset load and redrawn as instanced geometry, for the mostly-static topology of game HUD content.

0 audits · 0 versions

XAML parser and core value types for bevy_pf. No Bevy dependency; usable from proc macros and at runtime.

0 audits · 0 versions

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2020-08-14

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2026-01-08

A simple 2d physics engine for bevy based on physme

0 audits · 5 versions · updated 2022-07-30

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2020-08-14

Provides screen picking functionality for Bevy Engine

0 audits · 29 versions · updated 2026-06-19

A modular picking plugin for Bevy.

0 audits · 1 version · updated 2024-07-09

Automatically generated bindings for bevy_picking crate

0 audits · 6 versions · updated 2026-01-28

A picking backend plugin for Bevy which uses a BVH tree to improve performances.

0 audits · 1 version · updated 2025-02-17

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 14 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 15 versions · updated 2024-11-05

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A global state machine for working with `bevy_picking`.

0 audits · 5 versions · updated 2026-01-14

bevy_mod_picking support for bevy_ecs_tilemap

0 audits · 2 versions · updated 2025-05-29

A modular picking plugin for Bevy.

0 audits · 13 versions · updated 2024-07-06

A modular picking plugin for Bevy.

0 audits · 7 versions · updated 2024-07-06

A flexible pin/charm system for Bevy games, inspired by Hollow Knight's charm system

0 audits · 2 versions · updated 2025-10-17

Write systems as pure functions.

0 audits · 3 versions · updated 2026-04-10

Effect derive macro for bevy_pipe_affect.

0 audits · 3 versions · updated 2026-04-10

Bevy plugin for tracking render pipeline status.

0 audits · 9 versions · updated 2026-01-14

A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art

0 audits · 4 versions · updated 2026-01-14

Pixel art material extension for Bevy — toon shading, CIELAB palette quantization, and Bayer dithering on top of PBR lighting.

0 audits · 5 versions · updated 2026-04-02

A library to draw pixels in bevy

0 audits · 14 versions · updated 2024-11-18

A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art

0 audits · 14 versions · updated 2024-02-19

Pixel perfect post processing effect for Bevy similar to that in Astortion.

0 audits · 2 versions · updated 2023-11-06

A crate for rendering pixel art textures in Bevy.

0 audits · 0 versions

Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering

0 audits · 17 versions · updated 2026-04-11

A bevy plugin to load and render artwork data of Pixquare

0 audits · 0 versions

Persistent key value store for apps/games

0 audits · 17 versions · updated 2026-06-20

A plane cut material for bevy

0 audits · 2 versions · updated 2024-07-05

Provides common platform agnostic APIs, as well as platform-specific features for Bevy Engine

0 audits · 18 versions · updated 2026-06-19

Expose the platform-dirs crate as a Bevy Resource.

0 audits · 1 version · updated 2026-02-06

Platform compatibility support for Bevy Engine

0 audits · 5 versions · updated 2025-04-11

A card crate for the Bevy game engine

0 audits · 30 versions · updated 2026-04-05

Bevy kinematic character controller with Avian3D physics — gravity, jump, collision-aware movement, and fall damage.

0 audits · 0 versions