Packages
Browse packages indexed by the registry.
Configurable performance HUD overlay plugin for Bevy apps
Customizable Performance/Debug Overlay for Bevy UI
Automatic persistence for Bevy resources with change detection
Derive macro for bevy_persist - automatic persistence for Bevy resources
A persistence and database integration solution for the Bevy game engine
Derive macros for bevy_persistence_database
A XAML / WPF-like UI framework for Bevy: XAML in macros or files, styling with resources, and the common WPF control set.
Proc macros for bevy_pf: xaml!{} inline XAML and include_xaml!() with compile-time validation.
GPU vector rendering for bevy_pf: paths tessellated once at asset load and redrawn as instanced geometry, for the mostly-static topology of game HUD content.
XAML parser and core value types for bevy_pf. No Bevy dependency; usable from proc macros and at runtime.
This crate is reserved for the Bevy Engine project
This crate is reserved for the Bevy Engine project
A simple 2d physics engine for bevy based on physme
This crate is reserved for the Bevy Engine project
Provides screen picking functionality for Bevy Engine
A modular picking plugin for Bevy.
Automatically generated bindings for bevy_picking crate
A picking backend plugin for Bevy which uses a BVH tree to improve performances.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A global state machine for working with `bevy_picking`.
bevy_mod_picking support for bevy_ecs_tilemap
A modular picking plugin for Bevy.
A modular picking plugin for Bevy.
A flexible pin/charm system for Bevy games, inspired by Hollow Knight's charm system
Write systems as pure functions.
Effect derive macro for bevy_pipe_affect.
Bevy plugin for tracking render pipeline status.
A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art
Pixel art material extension for Bevy — toon shading, CIELAB palette quantization, and Bayer dithering on top of PBR lighting.
A library to draw pixels in bevy
A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art
Pixel perfect post processing effect for Bevy similar to that in Astortion.
A crate for rendering pixel art textures in Bevy.
Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering
A bevy plugin to load and render artwork data of Pixquare
A plane cut material for bevy
Provides common platform agnostic APIs, as well as platform-specific features for Bevy Engine
Expose the platform-dirs crate as a Bevy Resource.
Platform compatibility support for Bevy Engine
A card crate for the Bevy game engine
Bevy kinematic character controller with Avian3D physics — gravity, jump, collision-aware movement, and fall damage.