Packages
Browse packages indexed by the registry.
This crate is reserved for the Bevy Engine project
Potree-style point-cloud rendering for Bevy (EDL shading, octree LOD) — a crates.io-publishable fork of rlamarche/bevy_pointcloud with WebGPU/MSAA fixes.
Points mesh plugin for Bevy
A 2d polygon-based level editor for bevy game engine
Polyline Rendering for Bevy
bevy_polyx - wip
Provides post process effects for Bevy Engine.
Automatically generated bindings for bevy_post_process crate
This crate is reserved for the Bevy Engine project
A comprehensive power/energy system for Bevy games with regeneration, limits, knockouts, leveling, and UI components
Opinionated Unreal Engine inspired spectator camera for the Bevy game engine
This crate is reserved for the Bevy Engine project
This crate is reserved for the Bevy Engine project
This crate is reserved for the Bevy Engine project
A simple preferences system for Bevy
An action- and component-based input crate for Bevy
Procedural macros for bevy_pretty_nice_input
A menu stack abstraction for Bevy
Text effect library for Bevy
Access previous values of components
proc_macros for bevy_previous
A Bevy plugin that integrates FunDSP into Bevy.
A plugin for bevy to generate grass
Procedural Meshes for the Bevy game engine.
Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy
Procedurally generated 3D trees for bevy
A procedural vegetation system for the Bevy game engine.
Easy ninepatch progress bar in bevy
This crate is reserved for the Bevy Engine project
Dynamically interact with struct fields using their names
Derive implementations for bevy_property
Create config files for entities in Bevy
Backend crate for bevy_proto
Derive macro for use with bevy_proto
A prototype for a new resources API in bevy
A prototype for a new resources API in bevy
bevy_proto with typetag support
Derive macro for use with bevy_proto_typetag
A prototype plugin providing a simple line drawing API for bevy.
Bevy plugin for loading assets that are bundled into the binary.
**DISCONTINUED** Please use Kurinji
Draw 2D shapes and paths in the Bevy game engine.
This is a prototype of a networking crate for bevy. This create provides a low-level networking plugin built on top of laminar.
Bevy plugin for states as schedules
Experimental APIs for using Signed Distance Functions in bevy
A Bevy plugin that provides authentic PlayStation 1 (PSX) style rendering capabilities, including low-resolution rendering, vertex snapping, and palette quantization
Integration layer between Bevy, puffin and tracing