This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2020-08-14

A Bevy plugin for plotting data and explicit functions.

0 audits · 6 versions · updated 2022-02-19

Potree-style point-cloud rendering for Bevy (EDL shading, octree LOD) — a crates.io-publishable fork of rlamarche/bevy_pointcloud with WebGPU/MSAA fixes.

0 audits · 0 versions

Points mesh plugin for Bevy

0 audits · 15 versions · updated 2026-03-09

A 2d polygon-based level editor for bevy game engine

0 audits · 4 versions · updated 2024-02-29

Polyline Rendering for Bevy

0 audits · 19 versions · updated 2025-12-17

bevy_polyx - wip

0 audits · 1 version · updated 2023-04-07

Provides post process effects for Bevy Engine.

0 audits · 14 versions · updated 2026-06-19

Automatically generated bindings for bevy_post_process crate

0 audits · 2 versions · updated 2026-01-28

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2024-10-04

A comprehensive power/energy system for Bevy games with regeneration, limits, knockouts, leveling, and UI components

0 audits · 2 versions · updated 2025-10-17

Opinionated Unreal Engine inspired spectator camera for the Bevy game engine

0 audits · 12 versions · updated 2023-08-17

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2020-08-14

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2024-07-21

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2024-07-21

A simple preferences system for Bevy

0 audits · 3 versions · updated 2025-09-30

An action- and component-based input crate for Bevy

0 audits · 11 versions · updated 2026-04-01

Procedural macros for bevy_pretty_nice_input

0 audits · 9 versions · updated 2026-02-25

A menu stack abstraction for Bevy

0 audits · 10 versions · updated 2026-02-25

Text effect library for Bevy

0 audits · 6 versions · updated 2026-02-11

Access previous values of components

0 audits · 3 versions · updated 2024-08-14

proc_macros for bevy_previous

0 audits · 2 versions · updated 2024-08-14

A crate providing newtyped RNGs for integration into Bevy.

0 audits · 22 versions · updated 2026-06-20

A Bevy plugin that integrates FunDSP into Bevy.

0 audits · 2 versions · updated 2025-05-16

A plugin for bevy to generate grass

0 audits · 4 versions · updated 2023-12-12

Procedural Meshes for the Bevy game engine.

0 audits · 11 versions · updated 2026-01-24

Lightweight 2D tilemap generation with Wave Function Collapse / Model Synthesis for Bevy

0 audits · 6 versions · updated 2026-02-12

Procedurally generated 3D trees for bevy

0 audits · 5 versions · updated 2026-01-25

A procedural vegetation system for the Bevy game engine.

0 audits · 1 version · updated 2024-04-01

Easy ninepatch progress bar in bevy

0 audits · 2 versions · updated 2022-12-28

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2021-01-28

Dynamically interact with struct fields using their names

0 audits · 5 versions · updated 2020-11-03

Derive implementations for bevy_property

0 audits · 5 versions · updated 2020-11-03

Create config files for entities in Bevy

0 audits · 13 versions · updated 2023-07-29

Backend crate for bevy_proto

0 audits · 5 versions · updated 2023-07-29

Derive macro for use with bevy_proto

0 audits · 7 versions · updated 2023-07-29

A prototype for a new resources API in bevy

0 audits · 1 version · updated 2023-04-19

A prototype for a new resources API in bevy

0 audits · 1 version · updated 2023-04-19

bevy_proto with typetag support

0 audits · 1 version · updated 2023-04-15

Derive macro for use with bevy_proto_typetag

0 audits · 1 version · updated 2023-04-15

A prototype plugin providing a simple line drawing API for bevy.

0 audits · 25 versions · updated 2024-06-05

Bevy plugin for loading assets that are bundled into the binary.

0 audits · 2 versions · updated 2020-11-05

**DISCONTINUED** Please use Kurinji

0 audits · 7 versions · updated 2020-11-21

Draw 2D shapes and paths in the Bevy game engine.

0 audits · 26 versions · updated 2026-01-14

This is a prototype of a networking crate for bevy. This create provides a low-level networking plugin built on top of laminar.

0 audits · 1 version · updated 2020-08-24

Bevy plugin for states as schedules

0 audits · 4 versions · updated 2022-03-20

Experimental APIs for using Signed Distance Functions in bevy

0 audits · 1 version · updated 2025-04-27

A Bevy plugin that provides authentic PlayStation 1 (PSX) style rendering capabilities, including low-resolution rendering, vertex snapping, and palette quantization

0 audits · 4 versions · updated 2026-03-01

Utilities for working with untyped pointers in a more safe way

0 audits · 51 versions · updated 2026-06-19

Integration layer between Bevy, puffin and tracing

0 audits · 4 versions · updated 2023-04-09