Packages
Browse packages indexed by the registry.
This crate is reserved for the Bevy Engine project
This crate is reserved for the Bevy Engine project
2D seeded noise primitives for Bevy with matching CPU and WGSL implementations
Nokhwa plugin for the bevy game engine
A headless, entity-based node graph library for Bevy UI: you style the nodes, it handles the graph.
Simple normal material for Bevy
A Bevy plugin for Hierarchical Pathfinding
Bevy plugin for the Nostr protocol
Visual Novels with Bevy
Proto-driven NPC definitions for Bevy games — compiles npcdb.proto into typed Rust structs with a searchable registry.
This crate is reserved for the Bevy Engine project
Ergonomic and Correct Utility AI for Bevy Engine
ECS based networking library for Bevy
ECS based networking library for Bevy
A third party Bevy plugin that integrates `oddio` into Bevy.
An "old TV" post-processing effect
Simple ohe-shot systems for Bevy
Write reversible systems, commands and schedules in bevy
OpenVAT (Vertex Animation Texture) plugin for Bevy
bevy_openai is an event-driven plugin for Bevy that provides convenient access to the OpenAI API.
(Unofficial) OpenXR integration WIP for Bevy engine
A bevy plugin for creating stable orbits, and calculating transfers between them
Declarative data-flow system ordering for Bevy — order systems by the data they read and write, not by hand-written .before()/.after() chains
Experimental subworlds plugin for Bevy
Pixel-Perfect Outline Shader for Bevy
An adaptive outline post-processing effect for the Bevy game engine.
Upgrade your Bevy UI experience with XML and an extended widget collection.
A camera that allows panning by dragging with the mouse
A Panini post-processor for bevyengine.org
A basic pan and orbit camera in Bevy
A basic pan and orbit camera in Bevy with WASD support
Crate providing simple 2D parallax layers in Bevy.
A Bevy plugin for creating a parallax effect.
A simple library for Bevy to write events in parallel.
A particle system plugin for Bevy
This crate is reserved for the Bevy Engine project
Grid-based flow field pathfinding and chokepoint detection — pure Rust core with optional Bevy ECS integration
A simple 3D Bevy plugin that combines flowfield pathfinding with boid-based collision avoidance to move units smoothly. Great for RTS games!
This crate is reserved for the Bevy Engine project
Navmesh plugin for Bevy
A very simple pause plugin for Bevy
Automatically generated bindings for bevy_pbr crate