Packages
Browse packages indexed by the registry.
Static inventory for Bevy
A set of fluent builder utilities for Bevy UI styles.
Decorate your bevy system with the sysfail macro attribute to handle failure.
Macros for bevy_mod_sysfail
A 2D Transform component for The Bevy game-engine.
An extension trait for Bevy systems that return Results
Bevy UI text with a transform independent of the UI's layout.
Draw text anywhere at any depth with the Bevy UI
Draw sprites with the Bevy UI
Draw images from texture atlases with the Bevy UI
A third party crate for bevy that enable value-based filtering
A character controller library for Bevy Engine
future bevy_mod_xr webxr backend
semi generic Xr Api for Community Driven XR in Bevy
A bevy Yarn Spinner runtime
Modal/overlay stack for bevy_ui: a blocking scrim, deterministic layering, an input-capture gate, open/close transitions, keyboard navigation, lifecycle events, safe-area awareness, toasts and a confirm dialog. Native bevy_ui, no widget framework.
A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art
A library allowing you to load and unload Bevy mods
Load Bevy assets from MongoDB
A reactive(ish) crate for the bevy engine
Bevy engine plugin that adds additional shapes to the existing collection of procedurally generated geometry.
Bevy integration plug-in for mortar language
Proc macros for bevy_mortar_bond integration.
A Physics Engine for Bevy
An implementation of the MotionGfx framework for Bevy.
A plugin for effortless mouse tracking in the bevy game engine.
Bevy plugin for easy move object to a destination
movie player plugin for bevy
A robust, secure MQTT client plugin for Bevy game engine with comprehensive error handling and performance optimizations
A MToon shader in WGSL and Bevy
Use MuJoCo physics and MCJF / URDF scenes in bevy
A navgraph generation plugin for bevy
This crate is reserved for the Bevy Engine project
Bevy ECS integration for the Needle tool-calling model: local instruction parsing and function calling with the 14 MB on-device needle2 engine. No Python, no cloud, no async runtime.
Asset-driven sprite system built on top of Mesh2d
Nested Tooltips for the bevy game engine
Talk to your game's own backend from Bevy: HTTPS JSON requests, (feature `ws`) named WebSocket connections and (feature `ssh`, admin tools) SSH commands and SFTP, typed answers as Bevy messages, exactly one answer per request, game-supplied credentials with redacted secrets, no tokio unless you enable `ssh`, and fake transports for tests.
Game-agnostic multiplayer sessions for Bevy on bevy_replicon + renet: host, join and leave over UDP or Steam, a version-checked join handshake with a game-provided validator, join timeouts and a clean teardown.
bevy_netty - wip
bevy_network
Networking plugin for Bevy engine running on naia-socket and turbulence libraries
Real-time physics engine for Bevy engine
Simple 2D Newtonian physics engine for Bevy.
A nine slice/patch texture plugin for bevy ui nodes, works in wasm
Displays 9-Patch UI elements in Bevy
This crate is reserved for the Bevy Engine project