bevy_mod_lockdown is a library to reduce the attack surface your application offers.

0 audits · 8 versions · updated 2025-04-27

A microplugin for Bevy, that allows adding a component to an entity, that makes it target either an entity, or a position

0 audits · 10 versions · updated 2026-02-15

A basic runtime texture mipmap generator and compressor for bevy

0 audits · 1 version · updated 2026-01-29

An observer-based timer for bevy

0 audits · 5 versions · updated 2025-10-12

Hierarchical opacity for bevy.

0 audits · 5 versions · updated 2026-01-14

Hierarchical opacity for bevy.

0 audits · 3 versions · updated 2025-04-25

Community crate for OpenXR in Bevy

0 audits · 9 versions · updated 2026-06-20

A bevy plugin for creating stable orbits, and calculating transfers between them

0 audits · 1 version · updated 2023-03-08

OSC plugin for Bevy engine

0 audits · 17 versions · updated 2026-01-15

A mesh outlining plugin for Bevy.

0 audits · 39 versions · updated 2026-05-11

Load Bevy assets from Quake 1 .pak files, with support for loading multiple and overlaying them

0 audits · 1 version · updated 2025-10-06

Parallax mapping shaders (relief and POM) for the bevy game engine

0 audits · 3 versions · updated 2023-03-06

PhysX plugin for Bevy

0 audits · 13 versions · updated 2025-10-12

A modular picking plugin for Bevy.

0 audits · 44 versions · updated 2024-07-09

Fork of the modular picking plugin for Bevy. Patched for f64 support (please do not bug the original author with issues from this fork).

0 audits · 1 version · updated 2024-10-29

SpaceTraders API implemented for Bevy the game engine.

0 audits · 10 versions · updated 2023-11-12

A plotter material for bevy

0 audits · 1 version · updated 2024-10-28

Convenient, strongly-typed progress tracking.

0 audits · 4 versions · updated 2024-08-27

Bevy utilities for high-specificity programming.

0 audits · 2 versions · updated 2026-01-29

Ray Casting for the Bevy Engine.

0 audits · 36 versions · updated 2024-07-05

Reactive components for Bevy

0 audits · 2 versions · updated 2024-11-05

Bevy http client using reqwest, with a focus on simple usage within the bevy runtime

0 audits · 26 versions · updated 2026-02-15

A rounded box shape for Bevy.

0 audits · 12 versions · updated 2026-02-18

A Bevy plugin that provides a web-based UI for inspecting ECS schedules and systems

0 audits · 2 versions · updated 2026-06-20

Screenshot test plugin for Bevy

0 audits · 0 versions

Multi language scripting in Bevy

0 audits · 50 versions · updated 2026-01-28

Core traits and structures required for other parts of bevy_mod_scripting

0 audits · 6 versions · updated 2026-01-26

Core traits and structures required for smoothly interfacing with other languages in a generic way

0 audits · 5 versions · updated 2026-01-26

Definitions of shared interfaces from the bevy_mod_scripting_bindings crate.

0 audits · 4 versions · updated 2026-01-26

Code generator tool for bevy

0 audits · 1 version · updated 2025-08-23

Traits and syn structures for language implementors

0 audits · 13 versions · updated 2024-12-03

Core traits and structures required for other parts of bevy_mod_scripting

0 audits · 48 versions · updated 2026-01-26

Necessary functionality for Lua support with bevy_mod_scripting

0 audits · 32 versions · updated 2026-01-26

Traits focused on printing types with type information contained in the bevy type registry

0 audits · 6 versions · updated 2026-01-26

Necessary functionality for Lua support with bevy_mod_scripting

0 audits · 34 versions · updated 2026-01-28

Necessary functionality for Lua support with bevy_mod_scripting

0 audits · 47 versions · updated 2026-01-26

Necessary functionality for Lua support with bevy_mod_scripting

0 audits · 13 versions · updated 2024-12-03

A luars backend for bevy_mod_scripting with WASM support

0 audits · 0 versions

A QuakeC runtime for scripting Bevy games

0 audits · 4 versions · updated 2026-02-24

Necessary functionality for Rhai support with bevy_mod_scripting

0 audits · 42 versions · updated 2026-01-26

Necessary functionality for Rhai support with bevy_mod_scripting

0 audits · 13 versions · updated 2024-12-03

Necessary functionality for Rune support with bevy_mod_scripting

0 audits · 10 versions · updated 2025-01-05

script domain types for the BMS framework

0 audits · 4 versions · updated 2026-01-26

serde models for scenario syntax as used by the bevy_mod_scripting framework

0 audits · 1 version · updated 2026-03-01

ECS World access abstractions for the BMS framework

0 audits · 0 versions

Not really healthbars, but at least it can be used to get some kind of healt indication

0 audits · 1 version · updated 2023-04-07

A Bevy plugin that automatically calculates AABBs for skinned meshes

0 audits · 11 versions · updated 2026-05-13

Spatially aware Queries for the Bevy game engine

0 audits · 2 versions · updated 2025-03-27

bevy_mod_speedup is a collection of ways to increase the performance of your application.

0 audits · 8 versions · updated 2025-04-27

Create TextureAtlasLayouts from common sprite sheet formats

0 audits · 3 versions · updated 2024-07-17