Packages
Browse packages indexed by the registry.
bevy_mod_lockdown is a library to reduce the attack surface your application offers.
A microplugin for Bevy, that allows adding a component to an entity, that makes it target either an entity, or a position
A basic runtime texture mipmap generator and compressor for bevy
An observer-based timer for bevy
Hierarchical opacity for bevy.
Hierarchical opacity for bevy.
Community crate for OpenXR in Bevy
A bevy plugin for creating stable orbits, and calculating transfers between them
OSC plugin for Bevy engine
A mesh outlining plugin for Bevy.
Load Bevy assets from Quake 1 .pak files, with support for loading multiple and overlaying them
Parallax mapping shaders (relief and POM) for the bevy game engine
PhysX plugin for Bevy
A modular picking plugin for Bevy.
Fork of the modular picking plugin for Bevy. Patched for f64 support (please do not bug the original author with issues from this fork).
SpaceTraders API implemented for Bevy the game engine.
A plotter material for bevy
Convenient, strongly-typed progress tracking.
Bevy utilities for high-specificity programming.
Ray Casting for the Bevy Engine.
Reactive components for Bevy
Bevy http client using reqwest, with a focus on simple usage within the bevy runtime
A rounded box shape for Bevy.
A Bevy plugin that provides a web-based UI for inspecting ECS schedules and systems
Screenshot test plugin for Bevy
Multi language scripting in Bevy
Core traits and structures required for other parts of bevy_mod_scripting
Core traits and structures required for smoothly interfacing with other languages in a generic way
Definitions of shared interfaces from the bevy_mod_scripting_bindings crate.
Code generator tool for bevy
Traits and syn structures for language implementors
Core traits and structures required for other parts of bevy_mod_scripting
Necessary functionality for Lua support with bevy_mod_scripting
Traits focused on printing types with type information contained in the bevy type registry
Necessary functionality for Lua support with bevy_mod_scripting
Necessary functionality for Lua support with bevy_mod_scripting
Necessary functionality for Lua support with bevy_mod_scripting
A luars backend for bevy_mod_scripting with WASM support
A QuakeC runtime for scripting Bevy games
Necessary functionality for Rhai support with bevy_mod_scripting
Necessary functionality for Rhai support with bevy_mod_scripting
Necessary functionality for Rune support with bevy_mod_scripting
script domain types for the BMS framework
serde models for scenario syntax as used by the bevy_mod_scripting framework
ECS World access abstractions for the BMS framework
Not really healthbars, but at least it can be used to get some kind of healt indication
A Bevy plugin that automatically calculates AABBs for skinned meshes
Spatially aware Queries for the Bevy game engine
bevy_mod_speedup is a collection of ways to increase the performance of your application.
Create TextureAtlasLayouts from common sprite sheet formats