Packages
Browse packages indexed by the registry.
Created with Anchor
Bit-Level field packing with proc_macros
Core library for managing symlink-based bonds with SQLite persistence
Solana Program Library Token Swap
Persistence layer for BoneTools
configuration crate for bonerjams
sled database client library with typed apis and a grpc key-value server
Core data structures, CRDT event model, and projection engine for bones
Hybrid search (lexical BM25 + semantic embeddings + structural graph) for bones
SQLite vector extension loader for semantic search in bones
Prioritization and scoring engine for bones (PageRank, urgency, dependency-aware)
Verus-verified merge kernels for bones CRDTs
The core functionality for the Bones Cubed plugin for Bevy.
Chunk mesh generation functionality for Bones Cubed.
A collection of testing utilities, writing for Bones Cubed.
A handler for the automatic loading and unloading of chunks based on world anchors.
Asset interface for bones_lib.
Asset integration between bones_lib and Bevy.
Macros for the bones_bevy_asset crate.
Bevy rendering implementation for the bones_framework.
Utilities for using Bones with Bevy.
Macros for the bones_ecs crate.
The core of bones_ecs macros.
The Bones game development framework.
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
Core input types for bones_lib.
Simple matchmaking server for games.
Network protocol types for the Bones matchmaking server.
Bones framework crate.
Core rendering types for bones_lib.
Simple runtime reflection system designed for scripting.
Macros for the bones_schema crate.
Official scripting integration with bones_framework.
Utilites used throughout the bones_framework.
Macros used in bones_utils.
Deployments with a Spine in a Barebones Framework
Deployments with a Spine in a Barebones Framework