Packages
Browse packages indexed by the registry.
A tiny strobe implementation based on "Merlin" by Henry de Valence for use with Bevis
A bevy plugin that aims to make boids easy to add to your game, without comprimising in control
Bitcoin Experience Validation Protocol - Core Rust Implementation.
Render millions of AABB instances in Bevy.
Render millions of AABB instances in Bevy.
A macro to add multiple events to a bevy app easily
AI-powered Bevy game development assistant with GPT/Claude integration
Let AI coding agents see and control your Bevy app: input injection, labeled screenshots, and frame-synced feedback over a JSON-lines TCP protocol.
A bevy plugin to make implementing ui navigation in your game a piece of cake
Basic animated text plugin for Bevy
An animation library for Bevy that supports many animation formats and animation state machines.
Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.
Ocean spectrum and FFT math for Aqua: JONSWAP h0 generation, normalisation, Stockham WGSL, CPU reference transforms.
Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.
Crest-style concentric ocean ring geometry for Aqua.
Incident and environment lighting primitives for Aqua shaders.
Motion-vector integration for Aqua's animated wave surfaces.
Depth, medium, and transmission optics for Aqua shaders.
Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.
Planar scene reflections for bevy-aqua water surfaces.
Signed-shape and river-flow math for Aqua: containment, extents, polyline sampling, closed-form analytic river waves.
Aqua shoreline & bed domain: water-body registration and the global fields bake.
Budgeted Hanabi spray driven by Aqua wave and shoreline signals.
Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.
Asychronous Commands context for Bevy Game Engine
Asynchronous interface for Bevy ECS
Bevy Async Runner simplifies working with asynchronous code in the Bevy game engine. It provides a mechanism to schedule and execute async tasks and provide their result to any system.
Bevy plugin for defining and loading 2D TextureAtlas images.
Automated integration testing based on recorded play-testing sessions
Baseball flight simulation with Bevy and Avian
A tiny Bevy plugin for an axes gizmo.
A small manager for menus and huds
better events and related objects for bevy
Bezier spline gizmos for Bevy, ported from Unity
A tiny Bevy plugin to add a bloom effect to cameras.
Bevy asset integration for brink ink stories
Derive macros for bevy-brink ink bindings
A crate for making Bevy systems more self-documenting
Internal type definitions for bevy-butler
Procedural macro definitions for bevy-butler
A simple cable implementation for the bevy game engine
A caching layer for Bevy assets with manifest persistence, expiry, and per-entry max age support
A fast chunked 2D pixel canvas for Bevy with dirty-rect GPU uploads
Render huge 3D worlds using Bevy!