A tiny strobe implementation based on "Merlin" by Henry de Valence for use with Bevis

0 audits · 2 versions · updated 2023-02-04

Emulator of Basic EVM for itmo students

0 audits · 2 versions · updated 2023-05-04

A library for networking in Bevy.

0 audits · 1 version · updated 2023-04-26

A bevy plugin that aims to make boids easy to add to your game, without comprimising in control

0 audits · 1 version · updated 2024-02-20

Bitcoin Experience Validation Protocol - Core Rust Implementation.

0 audits · 0 versions

It's an ECS system. I know this!

0 audits · 1 version · updated 2024-06-30

A custom glassmorphic Bevy UI game launcher plugin

0 audits · 2 versions · updated 2026-06-11

A refreshingly simple data-driven game engine and app framework

0 audits · 62 versions · updated 2026-06-19

Render millions of AABB instances in Bevy.

0 audits · 22 versions · updated 2024-02-20

Render millions of AABB instances in Bevy.

0 audits · 2 versions · updated 2023-09-16

A macro to add multiple events to a bevy app easily

0 audits · 1 version · updated 2022-07-30

AI-powered Bevy game development assistant with GPT/Claude integration

0 audits · 1 version · updated 2025-07-22

Let AI coding agents see and control your Bevy app: input injection, labeled screenshots, and frame-synced feedback over a JSON-lines TCP protocol.

0 audits · 0 versions

A bevy plugin to make implementing ui navigation in your game a piece of cake

0 audits · 7 versions · updated 2025-09-30

Basic animated text plugin for Bevy

0 audits · 1 version · updated 2024-07-12

An animation library for Bevy that supports many animation formats and animation state machines.

0 audits · 1 version · updated 2024-07-23

Camera-centred ocean rendering for Bevy with Gerstner and FFT waves.

0 audits · 0 versions

Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.

0 audits · 0 versions

Ocean spectrum and FFT math for Aqua: JONSWAP h0 generation, normalisation, Stockham WGSL, CPU reference transforms.

0 audits · 0 versions

Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.

0 audits · 0 versions

Crest-style concentric ocean ring geometry for Aqua.

0 audits · 0 versions

Incident and environment lighting primitives for Aqua shaders.

0 audits · 0 versions

Motion-vector integration for Aqua's animated wave surfaces.

0 audits · 0 versions

Depth, medium, and transmission optics for Aqua shaders.

0 audits · 0 versions

Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.

0 audits · 0 versions

Planar scene reflections for bevy-aqua water surfaces.

0 audits · 0 versions

Signed-shape and river-flow math for Aqua: containment, extents, polyline sampling, closed-form analytic river waves.

0 audits · 0 versions

Aqua shoreline & bed domain: water-body registration and the global fields bake.

0 audits · 0 versions

Budgeted Hanabi spray driven by Aqua wave and shoreline signals.

0 audits · 0 versions

Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.

0 audits · 0 versions

Asychronous Commands context for Bevy Game Engine

0 audits · 9 versions · updated 2026-05-21

Asynchronous interface for Bevy ECS

0 audits · 14 versions · updated 2026-01-14

Bevy Async Runner simplifies working with asynchronous code in the Bevy game engine. It provides a mechanism to schedule and execute async tasks and provide their result to any system.

0 audits · 3 versions · updated 2025-04-30

Bevy plugin for defining and loading 2D TextureAtlas images.

0 audits · 1 version · updated 2022-06-05

Automated integration testing based on recorded play-testing sessions

0 audits · 1 version · updated 2024-06-09

Baseball flight simulation with Bevy and Avian

0 audits · 1 version · updated 2024-09-29

A tiny Bevy plugin for an axes gizmo.

0 audits · 6 versions · updated 2026-02-27

A small manager for menus and huds

0 audits · 19 versions · updated 2024-05-11

better events and related objects for bevy

0 audits · 4 versions · updated 2024-07-14

Bezier spline gizmos for Bevy, ported from Unity

0 audits · 1 version · updated 2026-05-01

A tiny Bevy plugin to add a bloom effect to cameras.

0 audits · 2 versions · updated 2026-01-27

Bevy asset integration for brink ink stories

0 audits · 6 versions · updated 2026-06-20

Derive macros for bevy-brink ink bindings

0 audits · 6 versions · updated 2026-06-20

A crate for making Bevy systems more self-documenting

0 audits · 37 versions · updated 2025-10-09

Internal type definitions for bevy-butler

0 audits · 3 versions · updated 2025-01-07

Procedural macro definitions for bevy-butler

0 audits · 38 versions · updated 2025-10-09

A simple cable implementation for the bevy game engine

0 audits · 1 version · updated 2022-03-30

A caching layer for Bevy assets with manifest persistence, expiry, and per-entry max age support

0 audits · 4 versions · updated 2026-04-04

A fast chunked 2D pixel canvas for Bevy with dirty-rect GPU uploads

0 audits · 1 version · updated 2026-01-01

Render huge 3D worlds using Bevy!

0 audits · 7 versions · updated 2026-01-14