Packages
Browse packages indexed by the registry.
Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.
TailwindCSS for Bevy
TailwindCSS for Bevy
Facade crate for the bevy_tak plugin family. Re-exports the core types and provides a `TakPlugins` PluginGroup that bundles transports and logging behind cargo features.
Core types and ECS surface for the bevy_tak plugin family. Re-exports cot-proto and defines messages, components, and SystemSets used by the transport and logging crates.
CoT logging sink. Bevy-free by default so the same logger can be used from non-Bevy simulations (e.g. krABMaga agent-based models). Enable the `bevy` feature for a Bevy adapter system.
A Bevy plugin to write dialogues for your characters to say and do things. The Dialogue System for Bevy.
Macros for the `bevy_talks` crate
Cross-platform async task spawning for Bevy — web workers via microtask queue on WASM, thread pool on desktop.
A task executor for Bevy Engine
bevy swarm diagnostic, event, metric, and telemetry client
A low-level terminal cell renderer built on Bevy text and the render world
A plugin for the Bevy game engine which enables rendering to a terminal using unicode braille characters.
A Ratatui backend for the bevy_terminal Bevy terminal renderer
An old school terminal shader for the bevy game engine
Testing library for bevy
text animation library for Bevy
Automatically generated bindings for bevy_text crate
Bevy plugin for input text
Text gizmo implementation for Bevy using stroke fonts.
A bevy 3D text mesh generator for displaying text
Bevy plugin adding a texture atlas sprite with configurable background and foreground colors.
Easily create temporary text pop-up nodes in the Bevy game engine
tools for working with Bevy Texture Atlases
Utility-scored behavior trees for Bevy.
A third person camera written for Bevy
Simple and flexible plugin for Bevy game engine
This crate is reserved for the Bevy Engine project
A TextureAtlas builder for ordered tilesets
This crate is reserved for the Bevy Engine project
A Bevy plugin for creating tiled, animated UI backgrounds with custom lattices and scrolling
Allows reading tiled maps with properties
A camera for rendering low resolution pixel art in bevy.
Coordinate helpers for Tiled maps with Bevy and bevy_ecs_tiled (isometric object grid, tile indices, world space).
Asset loader for the Tiled data parsed.
A plugin for rendering tiled maps.
Tilemaps with chunks for the Bevy game engine, a simple-driven game engine and app framework
Common types used across Bevy Tilemaps
Bevy library for working with entities in grids.
Simple, configurable tilesets in Bevy using RON
Core of bevy_tileset
An extension to bevy_ecs_tilemap, allowing for configurable tilesets, auto tiling, and more using the bevy_tileset crate