Define mesh-based vfx in serialized files

0 audits · 38 versions · updated 2026-01-06

Experimental dynamic 2D global illumination system for Bevy, based on SDF ray-marching and screen space irradiance cache probes

0 audits · 3 versions · updated 2024-09-04

async runtime agnostic access to the bevy ecs

0 audits · 5 versions · updated 2026-02-03

bevy plugin for drawing and animation

0 audits · 1 version · updated 2021-06-21

A Bevy plugin for many-to-many relationships between entities

0 audits · 1 version · updated 2026-02-23

Complete 2D tilemap editor and runtime for Bevy games

0 audits · 7 versions · updated 2026-02-03

Animation and sprite types for bevy_map_editor

0 audits · 11 versions · updated 2026-02-25

Tiled-compatible terrain autotile system

0 audits · 9 versions · updated 2026-02-25

3D Camera Controller for Bevy

0 audits · 18 versions · updated 2025-11-06

Code generation for bevy_map_editor game projects

0 audits · 3 versions · updated 2026-02-25

Core data structures for bevy_map_editor - Level, Layer, Tileset, Entity

0 audits · 9 versions · updated 2026-02-25

Derive macros for bevy_map_editor entity spawning

0 audits · 11 versions · updated 2026-02-25

Dialogue tree types and runtime for bevy_map_editor

0 audits · 11 versions · updated 2026-02-25

Full-featured map editor for Bevy games with autotile support

0 audits · 8 versions · updated 2026-02-03

Runtime map rendering via bevy_ecs_tilemap for bevy_map_editor

0 audits · 9 versions · updated 2026-02-25

Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling

0 audits · 6 versions · updated 2026-01-17

Schema validation for bevy_map_editor entity types

0 audits · 9 versions · updated 2026-02-25

Work with xyz tiles, such as the ones found on OpenStreetMap and google maps, in bevy!

0 audits · 0 versions

Proto-driven map definitions for Bevy games — compiles mapdb.proto into typed Rust structs with a searchable registry.

0 audits · 1 version · updated 2026-05-09

SDF ray marching for bevy

0 audits · 2 versions · updated 2025-04-27

A small Bevy plugin that generates meshes from signed-distance-field (SDF) using the Marching Cubes algorithm

0 audits · 4 versions · updated 2026-02-24

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2021-01-28

A library for system architecture that utilizes functional programming principles to organize code. It primarily uses mask-based generics to structure systems.

0 audits · 4 versions · updated 2024-09-12

A logic library for quickly adding a match-3 system to any bevy project

0 audits · 7 versions · updated 2026-02-15

A Bevy extension for Matchbox WebRtc networking

0 audits · 10 versions · updated 2026-02-13

A Bevy extension for Matchbox WebRtc networking

0 audits · 4 versions · updated 2023-04-30

Provides a material abstraction for Bevy Engine

0 audits · 5 versions · updated 2026-06-19

Derive implementations for bevy_material

0 audits · 5 versions · updated 2026-06-19

This crate is reserved for the Bevy Engine project

0 audits · 1 version · updated 2026-02-24

A material replacement workflow for bevy

0 audits · 8 versions · updated 2024-10-24

Material Design 3 UI components for Bevy game engine

0 audits · 5 versions · updated 2026-01-25

A material replacement utility for bevy

0 audits · 22 versions · updated 2026-01-06

Load, store, and apply type-erased materials in Bevy

0 audits · 20 versions · updated 2026-02-08

Provides math functionality for Bevy Engine

0 audits · 59 versions · updated 2026-06-19

Automatically generated bindings for bevy_math crate

0 audits · 6 versions · updated 2026-01-28

Megaui integration for Bevy

0 audits · 5 versions · updated 2021-01-30

Provides mesh types for Bevy Engine

0 audits · 29 versions · updated 2026-06-19

Automatically generated bindings for bevy_mesh crate

0 audits · 6 versions · updated 2026-01-28

Parse Wavefront .obj files into Bevy Meshes

0 audits · 3 versions · updated 2025-01-10

A Bevy plugin for rendering 3d mesh outlines.

0 audits · 4 versions · updated 2026-02-06

A simple and ergonomic heightmap terrain plugin for Bevy game engine

0 audits · 49 versions · updated 2025-01-04

A crate that offers a flexible and efficient way to generate meshes from a grid of Voxels

0 audits · 10 versions · updated 2024-05-20

Small wrapper around the `meshopt` library for using with Bevy!

0 audits · 1 version · updated 2025-11-25

Bevy plugin for Apple MetalFX upscaling and frame interpolation

0 audits · 1 version · updated 2026-03-23

Bevy plugin that supports metamask in browser

0 audits · 1 version · updated 2023-03-13

Metrics dashboard for Bevy apps

0 audits · 10 versions · updated 2025-11-04

Send and receive MIDI data to and from bevy and other programs or controllers.

0 audits · 12 versions · updated 2025-10-04

Hardware MIDI controller integration for live parameter tweaking in Bevy games

0 audits · 1 version · updated 2025-09-05

Derive macros for bevy_midi_params

0 audits · 1 version · updated 2025-09-05

The MIDI plugin for humans. Out-of-the-box soundfont synthesizer, commands, and input!

0 audits · 21 versions · updated 2025-10-03