Packages
Browse packages indexed by the registry.
Define mesh-based vfx in serialized files
Experimental dynamic 2D global illumination system for Bevy, based on SDF ray-marching and screen space irradiance cache probes
async runtime agnostic access to the bevy ecs
bevy plugin for drawing and animation
A Bevy plugin for many-to-many relationships between entities
Animation and sprite types for bevy_map_editor
Tiled-compatible terrain autotile system
3D Camera Controller for Bevy
Code generation for bevy_map_editor game projects
Core data structures for bevy_map_editor - Level, Layer, Tileset, Entity
Derive macros for bevy_map_editor entity spawning
Dialogue tree types and runtime for bevy_map_editor
Full-featured map editor for Bevy games with autotile support
Runtime map rendering via bevy_ecs_tilemap for bevy_map_editor
Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling
Schema validation for bevy_map_editor entity types
Work with xyz tiles, such as the ones found on OpenStreetMap and google maps, in bevy!
Proto-driven map definitions for Bevy games — compiles mapdb.proto into typed Rust structs with a searchable registry.
SDF ray marching for bevy
A small Bevy plugin that generates meshes from signed-distance-field (SDF) using the Marching Cubes algorithm
This crate is reserved for the Bevy Engine project
A library for system architecture that utilizes functional programming principles to organize code. It primarily uses mask-based generics to structure systems.
A logic library for quickly adding a match-3 system to any bevy project
A Bevy extension for Matchbox WebRtc networking
A Bevy extension for Matchbox WebRtc networking
Provides a material abstraction for Bevy Engine
Derive implementations for bevy_material
This crate is reserved for the Bevy Engine project
A material replacement workflow for bevy
Material Design 3 UI components for Bevy game engine
A material replacement utility for bevy
Load, store, and apply type-erased materials in Bevy
Automatically generated bindings for bevy_math crate
Megaui integration for Bevy
Automatically generated bindings for bevy_mesh crate
Parse Wavefront .obj files into Bevy Meshes
A Bevy plugin for rendering 3d mesh outlines.
A simple and ergonomic heightmap terrain plugin for Bevy game engine
A crate that offers a flexible and efficient way to generate meshes from a grid of Voxels
Small wrapper around the `meshopt` library for using with Bevy!
Bevy plugin for Apple MetalFX upscaling and frame interpolation
Bevy plugin that supports metamask in browser
Metrics dashboard for Bevy apps
Hardware MIDI controller integration for live parameter tweaking in Bevy games
Derive macros for bevy_midi_params
The MIDI plugin for humans. Out-of-the-box soundfont synthesizer, commands, and input!